#053: Weeble
→
Type
Ability
Hidden Ability
Mega Ability
Gender ratio
Catch rate
Breeding
Height
Weight
1.5 kg
3.3 lbs
{{{weight2-kg}}} kg
Base experience yield
Leveling rate
EV yield
Total: 2
2 HP
0 Atk
0 Def
0 Sp.Atk
0 Sp.Def
0 Speed
0HP
0Atk
0Def
0Sp.Atk
0Sp.Def
0Speed
Body style
Footprint
Pokédex color
Base friendship
Cry
Zombear is a dual-type Ghost /Fairy Pokémon.
It is not known to evolve into or from any other Pokémon.
Biology [ ]
Physiology [ ]
Gender Differences [ ]
Zombear have no gender differences.
Behavior [ ]
Habitat [ ]
Game Data [ ]
Pokédex Entry [ ]
Game Locations [ ]
Availability
None
This Pokémon cannot be obtained.
Held Items [ ]
Held item(s)
None
This Pokémon cannot be found holding an item.
Base Stats [ ]
Stat
Range
At Lv. 50
At Lv. 100
150 - 197
290 - 384
54 - 117
103 - 229
81 - 150
157 - 295
63 - 128
121 - 251
76 - 145
148 - 284
58 - 123
112 - 240
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Type Effectiveness [ ]
Under normal battle conditions, this Pokémon is:
Notes:
If Foresight or Odor Sleuth is used by an opponent, the opponent has Scrappy or this Pokémon is given a Ring Target, the effectiveness of Normal-type moves is 1× and the effectiveness of Fighting-type moves is ½×.
If this Pokémon is given a Ring Target, the effectiveness of Dragon-type moves is 1×.
Moves [ ]
By leveling up [ ]
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01 1
Tackle
Normal
Physical
040 40
100 100%
35
04 4
Spite
Ghost
Status
0000 —
100 100%
10
09 9
Shadow Sneak
Ghost
Physical
040 40
100 100%
30
13 13
Feint Attack
Dark
Physical
060 60
— —%
20
18 18
Scary Face
Normal
Status
0000 —
100 100%
10
22 22
Frustration
Normal
Physical
0000 Varies
100 100%
20
27 27
Charm
Fairy
Status
0000 —
100 100%
20
31 31
Shadow Claw
Ghost
Physical
070 70
100 100%
15
36 36
Substitute
Normal
Status
0000 —
— —%
10
40 40
Grudge
Ghost
Status
0000 —
— —%
5
45 45
Sucker Punch
Dark
Physical
070 70
100 100%
5
49 49
Shadow Ball
Ghost
Special
080 80
100 100%
15
53 53
Double-Edge
Normal
Physical
120 120
100 100%
15
Bold indicates a move that gets STAB when used by Zombear
Italic indicates a move that gets STAB only when used by an evolution of Zombear
Moves in yellow cannot be learned by any previous evolutions of Zombear
By TM/HM [ ]
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
Toxic
Poison
Status
0000 —
090}} 90%
10
TM08
Bulk Up
Fighting
Status
0000 —
—}} —%
20
TM10
Hidden Power
Normal
Special
060 60
100}} 100%
15
TM12
Taunt
Dark
Status
0000 —
100}} 100%
20
TM13
Ice Beam
Ice
Special
090 90
100}} 100%
10
TM15
Hyper Beam
Normal
Special
150 150
090}} 90%
5
TM17
Protect
Normal
Status
0000 —
—}} —%
10
TM21
Frustration
Normal
Physical
0000 Varies
100}} 100%
20
TM27
Return
Normal
Physical
0000 Varies
100}} 100%
20
TM30
Shadow Ball
Ghost
Special
080 80
100}} 100%
15
TM31
Brick Break
Fighting
Physical
075 75
100}} 100%
15
TM32
Double Team
Normal
Status
0000 —
—}} —%
15
TM39
Rock Tomb
Rock
Physical
060 60
095}} 95%
15
TM41
Torment
Dark
Status
0000 —
100}} 100%
15
TM42
Facade
Normal
Physical
070 70
100}} 100%
20
TM44
Rest
Psychic
Status
0000 —
—}} —%
10
TM45
Attract
Normal
Status
0000 —
100}} 100%
15
TM46
Thief
Dark
Physical
060 60
100}} 100%
25
TM48
Round
Normal
Special
060 60
100}} 100%
15
TM56
Fling
Dark
Physical
0000 Varies
100}} 100%
10
TM61
Will-O-Wisp
Fire
Status
0000 —
085}} 85%
15
TM63
Embargo
Dark
Status
0000 —
100}} 100%
15
TM65
Shadow Claw
Ghost
Physical
070 70
100}} 100%
15
TM66
Payback
Dark
Physical
050 50
100}} 100%
10
TM68
Giga Impact
Normal
Physical
150 150
090}} 90%
5
TM77
Psych Up
Normal
Status
0000 —
—}} —%
10
TM85
Dream Eater
Psychic
Special
100 100
100}} 100%
15
TM87
Swagger
Normal
Status
0000 —
085}} 85%
15
TM88
Sleep Talk
Normal
Status
0000 —
—}} —%
10
TM90
Substitute
Normal
Status
0000 —
—}} —%
10
TM92
Trick Room
Psychic
Status
0000 —
—}} —%
5
TM94
Rock Smash
Fighting
Physical
040 40
100}} 100%
15
TM95
Snarl
Dark
Special
055 55
095}} 95%
15
TM97
Dark Pulse
Dark
Special
080 80
100}} 100%
15
TM98
Power-Up Punch
Fighting
Physical
040 40
100}} 100%
20
TM99
Dazzling Gleam
Fairy
Special
080 80
100}} 100%
10
TM100
Confide
Normal
Status
0000 —
—}} —%
20
HM04
Strength
Normal
Physical
080 80
100}} 100%
15
Bold indicates a move that gets STAB when used by Zombear
Italic indicates a move that gets STAB only when used by an evolution of Zombear
Moves in yellow cannot be learned by any previous evolutions of Zombear
By Breeding [ ]
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Moves marked with an asterisk (*) must be chain bred onto Zombear
Bold indicates a move that gets STAB when used by Zombear
Italic indicates a move that gets STAB only when used by an evolution of Zombear
By tutoring [ ]
Move
Type
Cat.
Pwr.
Acc.
PP
Cost
Snore
Normal
Special
50
100%
15
2 2 4
Low Kick
Fighting
Physical
Varies
100%
20
4 4
Covet
Normal
Physical
60
100%
25
2 4 2
Snatch
Dark
Status
—
—%
10
6 2
Recycle
Normal
Status
—
—%
10
6 2
Spite
Ghost
Status
—
100%
10
8
Fire Punch
Fire
Physical
75
100%
15
2 6
Pain Split
Normal
Status
—
—%
20
2 4 2
Thunder Punch
Electric
Physical
75
100%
15
2 6
Focus Punch
Fighting
Physical
150
100%
20
8
Icy Wind
Ice
Special
55
95%
15
2 6
Magic Room
Psychic
Status
—
—%
10
2 2 4
Ice Punch
Ice
Physical
75
100%
15
2 6
Wonder Room
Psychic
Status
—
—%
10
2 2 4
Foul Play
Dark
Physical
95
100%
15
4 4
Knock Off
Dark
Physical
65
100%
20
8
Bold indicates a move that gets STAB when used by Zombear
Italic indicates a move that gets STAB only when used by an evolution of Zombear
Moves in yellow cannot be learned by any previous evolutions of Zombear
Evolution [ ]
Shiny [ ]