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Axolil #012: Axolil
Pokémon
#014: Webbat Webbat
Visimander
Sensory Pokémon
メンタモル
Mentamoru
#013
Visimander
Type
Water Psychic
Unknown '
Unknown
Ability
Sensory Boost
Hidden Ability
Swift Swim
Gender ratio
50% male, 50% female
Catch rate
60 (7.8%)
Breeding
Egg group
Water1
Hatch time
5120 steps
Height
1.4 m 4'08"
m
Weight
42.5 kg 94.5 lbs
{{{weight2-kg}}} kg
Base experience yield
147
Leveling rate
Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
F013
Pokédex color
Pink
Base friendship
70
Cry

Visimander (Japanese: メンタモル Mentamoru) is a dual-type Water/Psychic Pokémon.

It evolves from Axolil starting at level 20.

 Biology[]

Physiology []

Visimander are a quadrupedal amphibian. Their skin is baby pink and incredibly fragile. The lack of protective armor makes Visimander especially susceptible to physical attacks. Visimander have ridged underbellies, while the rest of their body is smooth. Like Axolil, Visimander do not have true eyes. Visimander lack the face markings of their predecessors. They also possess spindly legs with webbed feet. This makes Visimander more suited for moving across land, whereas Axolil can perform a slow wriggle at best.

Visimander have a thin tail fin of darker pink, and a retractable fin on top of their head. It can be flared to startle enemies, and also aids Visimander in detecting their surroundings. Visimander have six gill stalks in total, with the upper stalks on both sides of the head being feathery in appearance. The remaining four are also serrated, but not under normal viewing conditions. The jagged edges are microscopic, and dangerously sharp. Visimander can swing around to face an enemy or prey and lance it with the lower gill stalks.

Gender Differences[]

Visimander have no gender differences.

Behavior[]

Visimander's physical and psychic senses are sharp to compensate for its blindness. It can pick up vibrations or auras of other beings and objects around it with ease, and avoid danger. Visimander have been known to predict when a trainer is about to enter a cave, and hide themselves in the water.

Visimander's senses are a double-edged sword, however. It is easy for Visimander to pick up the presence of others, but not to block this information out. As a result, Visimander become overwhelmed if surrounded by too many stimuli. When this happens, Visimander will remain stationary and refuse to leave the spot. Alternatively, they may seek a space far from other beings to isolate themselves in. This contributes to Visimander's more reclusive nature.

Habitat[]

Visimander prefer to live in damp conditions with little warmth. They make their homes in dark caves where there is plenty of stagnant water. Despite their blindness (or perhaps, because of it) they react badly to sunlight. Visimander are more adventurous than Axolil, and therefore seen outside of the water more often.

 Game Data[]

Pokédex Entry[]

Pokédex entry
Visimander are alert Pokémon, whose sensitivity more than makes up for their blindness. They can physically and psychically map their surroundings in a fraction of a second.

Game Locations[]

Availability
None Evolve Axolil.
Common
Uncommon
Fossil
Rare
One

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 70
67 - 134 130 - 262
Defense: 45
45 - 106 85 - 207
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 100
94 - 167 184 - 328
Speed: 65
63 - 128 121 - 251
Total: 420   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Normal
Fighting ½×
Fighting ½×
Flying
Flying
Poison
Poison
Ground
Ground
Rock
Rock
Bug
Bug
Ghost
Ghost
Steel ½×
Steel ½×
Fire ½×
Fire ½×
Water ½×
Water ½×
Grass
Grass
Electric
Electric
Psychic ½×
Psychic ½×
Ice ½×
Ice ½×
Dragon
Dragon
Dark
Dark
Fairy
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Normal
Fighting ½×
Fighting ½×
Flying
Flying
Poison
Poison
Ground
Ground
Rock
Rock
Bug
Bug
Ghost
Ghost
Steel ½×
Steel ½×
Fire ½×
Fire ½×
Water ½×
Water ½×
Grass
Grass
Electric
Electric
Psychic ½×
Psychic ½×
Ice ½×
Ice ½×
Dragon
Dragon
Dark
Dark
Fairy
Fairy
None

Moves[]

By leveling up []

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Water Sport Water Status 0000 —% 15
011 Bubble Water Special 04040 100100% 30
077 Confusion Psychic Special 05050 100100% 25
1010 Mud-Slap Ground Special 02020 100100% 10
1313 Water Gun Water Special 04040 100100% 25
1616 Detect Fighting Status 0000 —% 5
1919 Extrasensory Psychic Special 08080 100100% 20
2323 Water Pulse Water Special 06060 100100% 20
2727 Brutal Swing Dark Physical 06060 100100% 20
3131 Mud Bomb Ground Special 06565 08585% 10
3535 Mind Reader Normal Status 0000 —% 5
3939 Zen Headbutt Psychic Physical 07070 09090% 15
4343 Acid Armor Poison Status 0000 —% 20
4747 Psychic Psychic Special 09090 100100% 10
5151 Haze Ice Status 0000 —% 30
5555 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Visimander
  • Italic indicates a move that gets STAB only when used by an evolution of Visimander
  • Moves in yellow cannot be learned by any previous evolutions of Visimander

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMDark TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM88 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMNormal TM96 Nature Power Normal Status 0000 —}}—% 20
TMNormal TM100 Confide Normal Status 0000 —}}—% 20
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMWater HM02 Surf Water Special 09090 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Visimander
  • Italic indicates a move that gets STAB only when used by an evolution of Visimander
  • Moves in yellow cannot be learned by any previous evolutions of Visimander

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 15 Red Shard2 Green Shard2 Yellow Shard4
Iron Tail Steel Physical 100 75% 15 Red Shard6 Yellow Shard2
Spite Ghost Status 100% 10 Yellow Shard8
Ally Switch Psychic Status —% 15 Green Shard2 Blue Shard2 Yellow Shard4
Signal Beam Bug Special 75 100% 15 Red Shard2 Green Shard2 Blue Shard2 Yellow Shard2
Telekinesis Psychic Status —% 15 Green Shard2 Blue Shard2 Yellow Shard4
Water Pulse Water Special 60 100% 20 Red Shard2 Green Shard2 Blue Shard2 Yellow Shard2
Aqua Tail Water Physical 90 90% 10 Red Shard6 Green Shard2
Icy Wind Ice Special 55 95% 15 Green Shard2 Blue Shard6
Zen Headbutt Psychic Physical 80 90% 15 Blue Shard4 Yellow Shard4
Magic Coat Psychic Status —% 15 Green Shard2 Blue Shard4 Yellow Shard2
Liquidation Water Physical 85 100% 10 Red Shard6 Blue Shard2
Earth Power Ground Special 90 100% 10 Red Shard6 Green Shard2
  • Bold indicates a move that gets STAB when used by Visimander
  • Italic indicates a move that gets STAB only when used by an evolution of Visimander
  • Moves in yellow cannot be learned by any previous evolutions of Visimander

Evolution[]

Axolil
Unevolved
Axolil
 Water  Psychic 
Rare Candy
Level 20
Visimander
First evolution
Visimander
 Water  Psychic 


Shiny[]

Front
File:GenderM.png Visimander
Front shiny
File:GenderM.png VisimanderShiny

Trivia[]

Design Origin[]

The Visimander line is based off the Axolotl species.

Concept Art[]

An early sketch for Visimander.

VisimanderConcept

Name Origin[]

Visimander's name is a combination of vision and salamander.

In other languages[]

 Language   Title   Meaning 
Taiwan Traditional ChineseTaiwan Traditional Chinese 腦洞螈 腦 = Brain, 腦洞 means weird thoughts or strong imagination, 螈 = Axolotl
waterJapanese Japanese メンタモル メンタ from メンタル=Mental, メタモル from メタモルフォーシス= Metamorphosis
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