Pokémon Umbra Wiki
Register
Advertisement
Puripad #027: Puripad
Pokémon
#029: Arowisen Arowisen
Simpaima
Fish Pokémon
オロワナ
Orowana
#028
Simpaima
Type
Water
Unknown
Unknown
Ability
Swift Swim
Hidden Ability
Simple
Gender ratio
50% male, 50% female
Catch rate
225 (29.4%)
Breeding
Egg groups
Water2 and Dragon
Hatch time
6400 steps
Height
1.0 m 3'03"
m
Weight
21.6 kg 47.7 lbs
{{{weight2-kg}}} kg
Base experience yield
40
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F028.png
Pokédex color
White
Base friendship
70
Cry

Simpaima (Japanese: オロワナ Orowana) is a Water-type Pokémon.

It evolves into Arowisen starting at level 20.

Biology []

Physiology []

Aside from the prismatic scales covering the body, they are actually quite nondescript. The body is almost tubular, with the lower jaw sloping steeply upward to form a point with the head.

Gender Differences[]

Simpaima have no gender differences.

Behavior []

Frankly, they are simple-minded and easily distracted, making otherwise basic tasks hefty endeavors. The main source of distraction for them is light reflecting off their scales, which also signals their presence to nearby predators. The survival of this species ends up being reliant on sheer numbers to satiate predators and retain a stable population size. Interestingly, while Simpaima will not generally fight each other it seems that they will cannibalize other deceased individuals.

Habitat []

Simpaima are able to survive in water of any quality but thrive in murky, brackish water where they are least likely to be distracted by their own scales. Clear water lets Simpaima be seen far too easily, making them reflective beacons for hungry Ospredator; the ocean has far too many larger fish for a lone Simpaima to effectively compete. When a population of Simpaima inhabit an area, they can drastically change the makeup of the area's fauna. Simpaima breed and hatch in the thousands, relying on predators being unable to find and eat each one. In doing so, the inhabited waterway becomes an easy source of food for predators and will become populated with more predatory species than is usual. As the breeding season slows down, the distribution of Pokémon will normalize itself.

Game Data []

Pokédex Entry[]

Pokédex entry
It is so often distracted by the light reflecting off its body that it can hardly focus. They struggle to complete complex tasks.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common Route 1, Route 2
Uncommon
Fossil
Rare
One

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 20
80 - 127 150 - 244
Attack: 10
13 - 68 22 - 130
Defense: 20
22 - 79 40 - 152
Sp.Atk: 15
18 - 73 31 - 141
Sp.Def: 55
54 - 117 103 - 229
Speed: 80
76 - 145 148 - 284
Total: 200   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Normal
Fighting
Fighting
Flying
Flying
Poison
Poison
Ground
Ground
Rock
Rock
Bug
Bug
Ghost
Ghost
Steel ½×
Steel ½×
Fire ½×
Fire ½×
Water ½×
Water ½×
Grass
Grass
Electric
Electric
Psychic
Psychic
Ice ½×
Ice ½×
Dragon
Dragon
Dark
Dark
Fairy
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Normal
Fighting
Fighting
Flying
Flying
Poison
Poison
Ground
Ground
Rock
Rock
Bug
Bug
Ghost
Ghost
Steel ½×
Steel ½×
Fire ½×
Fire ½×
Water ½×
Water ½×
Grass
Grass
Electric
Electric
Psychic
Psychic
Ice ½×
Ice ½×
Dragon
Dragon
Dark
Dark
Fairy
Fairy
None


Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Splash Normal Physical 0000 —% 40
1515 Tackle Normal Physical 04040 100100% 35
3030 Bounce Flying Physical 08585 08585% 5
  • Bold indicates a move that gets STAB when used by Simpaima
  • Italic indicates a move that gets STAB only when used by an evolution of Simpaima
  • Moves in yellow cannot be learned by any previous evolutions of Simpaima

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMWater TM55 Scald Water Special 08080 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM88 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMFairy TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 —}}—% 20
TMWater HM02 Surf Water Special 09090 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Simpaima
  • Italic indicates a move that gets STAB only when used by an evolution of Simpaima
  • Moves in yellow cannot be learned by any previous evolutions of Simpaima

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 15 Red Shard2 Green Shard2 Yellow Shard4
Bounce Flying Physical 85 85% 5 Red Shard4 Green Shard2 Yellow Shard2
Water Pulse Water Special 60 100% 20 Red Shard2 Green Shard2 Blue Shard2 Yellow Shard2
Aqua Tail Water Physical 90 90% 10 Red Shard6 Green Shard2
Icy Wind Ice Special 55 95% 15 Green Shard2 Blue Shard6
  • Bold indicates a move that gets STAB when used by Simpaima
  • Italic indicates a move that gets STAB only when used by an evolution of Simpaima
  • Moves in yellow cannot be learned by any previous evolutions of Simpaima

Evolution[]

Simpaima
Unevolved
Simpaima
 Water 
Rare Candy
Level 20
Arowisen
First evolution
Arowisen
 Water  Dragon 


Shiny[]

Front
File:GenderM.png Simpaima
Front shiny
File:GenderM.png SimpaimaShiny

In other languages[]

 Language   Title   Meaning 
Taiwan Traditional ChineseTaiwan Traditional Chinese 蠢相魚 蠢相 = Silly face, 相魚 sounds the same as 象魚 = Arapaima
waterJapanese Japanese オロワナ おろかな= Silly, アロワナ = Arowana
Advertisement