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Pokémon Umbra Wiki
149
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Download & More
Meta changes
New content
New moves
New abilities
World
Cities and Towns
Cadere Town
Magna City
Litore Village
Mesis Town
Navalia City
Scandunt City
Point of Interest
Mossy Cave
Timor Tangle
Arbusto Island
Aureum Oasis
Routes
Pokémon
Pokédex
Starter Pokémon
List of Pokémon
By base stats
By EV yields
By official art
By evolution family
Characters
Protagonist
Cindy
Carter
Cole
Rivals
Damien
Eva
Gym Leaders
Haylee
Capt. Wade
Dustin
Blyte
Martin
Judi
Ferra
Boris & Aurora
Talon
Team Radiance
Radiance Admin Sorin
Radiance Admin Elanor
Radiance Admin Haul
others
Professor Sakura
Mariana
Martin
Hollow
Move Tutors
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All moves available to be learned through the Move Tutor's in Pokémon Umbra.
By
Move Tutor
Move
Type
Cat.
Pwr.
Acc.
PP
Cost
Snore
Normal
Special
50
100%
15
2
2
4
Heal Bell
Normal
Status
—
—%
5
4
2
2
Electroweb
Electric
Special
55
95%
15
2
2
4
Defog
Flying
Status
—
—%
15
2
4
2
Low Kick
Fighting
Physical
Varies
100%
20
4
4
Uproar
Normal
Special
90
100%
10
2
6
Bind
Normal
Physical
15
85%
20
6
2
Helping Hand
Normal
Physical
15
85%
20
6
2
Shock Wave
Electric
Special
60
—%
20
4
2
4
2
Block
Normal
Status
—
—%
5
2
4
2
Last Resort
Normal
Physical
140
100%
5
8
Worry Seed
Grass
Status
—
100%
10
2
4
2
Covet
Normal
Physical
60
100%
25
2
4
2
Bug Bite
Bug
Physical
60
100%
20
4
2
2
Snatch
Dark
Status
—
—%
10
6
2
Recycle
Normal
Status
—
—%
10
6
2
Iron Tail
Steel
Physical
100
75%
15
6
2
Spite
Ghost
Status
—
100%
10
8
After You
Normal
Status
—
—%
15
2
4
2
Giga Drain
Grass
Special
75
100%
10
2
4
2
Synthesis
Grass
Status
—
—%
5
6
2
Ally Switch
Psychic
Status
—
—%
15
2
2
4
Signal Beam
Bug
Special
75
100%
15
4
2
4
2
Gravity
Psychic
Status
—
—%
5
2
4
2
Stealth Rock
Rock
Status
—
—%
20
2
6
Iron Defense
Steel
Status
—
—%
15
4
2
2
Telekinesis
Psychic
Status
—
—%
15
2
2
4
Magnet Rise
Electric
Status
—
—%
10
2
2
4
Bounce
Flying
Physical
85
85%
5
4
2
2
Role Play
Psychic
Status
—
—%
10
4
2
2
Fire Punch
Fire
Physical
75
100%
15
2
6
Water Pulse
Water
Special
60
100%
20
2
2
2
2
Iron Head
Steel
Physical
80
100%
15
6
2
Aqua Tail
Water
Physical
90
90%
10
6
2
Pain Split
Normal
Status
—
—%
20
2
4
2
Tailwind
Flying
Status
—
—%
15
2
2
4
Thunder Punch
Electric
Physical
75
100%
15
2
6
Endeavor
Normal
Physical
—
100%
5
4
4
Focus Punch
Fighting
Physical
150
100%
20
8
Icy Wind
Ice
Special
55
95%
15
2
6
Zen Headbutt
Psychic
Physical
80
90%
15
4
4
Seed Bomb
Grass
Physical
80
100%
15
4
4
Laser Focus
Normal
Status
—
—%
30
2
4
2
Trick
Psychic
Status
—
100%
10
4
4
Drill Run
Ground
Physical
80
95%
10
4
4
Magic Coat
Psychic
Status
—
—%
15
2
4
2
Magic Room
Psychic
Status
—
—%
10
2
2
4
Ice Punch
Ice
Physical
75
100%
15
2
6
Wonder Room
Psychic
Status
—
—%
10
2
2
4
Liquidation
Water
Physical
85
100%
10
6
2
Gastro Acid
Poison
Status
—
100%
10
4
2
2
Foul Play
Dark
Physical
95
100%
15
4
4
Super Fang
Normal
Physical
Varies
90%
10
8
Outrage
Dragon
Physical
120
100%
10
6
2
Sky Attack
Flying
Physical
140
90%
5
8
Throat Chop
Dark
Physical
80
100%
15
4
4
Stomping Tantrum
Ground
Physical
75
100%
10
6
2
Skill Swap
Psychic
Status
—
—%
10
2
2
4
Earth Power
Ground
Special
90
100%
10
6
2
Gunk Shot
Poison
Physical
120
80%
5
4
2
2
Dual Chop
Dragon
Physical
40
90%
15
4
4
Drain Punch
Fighting
Physical
75
100%
10
4
2
2
Heat Wave
Fire
Special
95
90%
10
4
2
2
Hyper Voice
Normal
Special
90
100%
10
6
2
Superpower
Fighting
Physical
120
100%
5
2
2
2
2
Knock Off
Dark
Physical
65
100%
20
8
Dragon Pulse
Dragon
Special
85
100%
10
4
2
2
Bold
indicates a move that gets STAB when used by Name
Italic
indicates a move that gets STAB only when used by an evolution of Name
Moves in yellow cannot be learned by any previous evolutions of Name
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