Kankombat Feisty Pokémon
マスタピオ Masutapial
#006
Type
Ability
Hidden Ability
Mega Ability
Gender ratio
Catch rate
Breeding
Height
Weight
71.4 kg
157.3 lbs
{{{weight2-kg}}} kg
Base experience yield
Leveling rate
EV yield
Total: 3
0 HP
0 Atk
1 Def
0 Sp.Atk
0 Sp.Def
2 Speed
0HP
0Atk
0Def
0Sp.Atk
0Sp.Def
0Speed
Body style
Footprint
Pokédex color
Base friendship
Cry
Kankombat (Japanese : マスタピオ Masutapial ) is a dual-type Fighting /Ground Pokémon.
It evolves from Marsupunch starting at level 36. It is the final form of Boxeroo .
Along with Tarotoad and Mangetsu , Kankombat is one of the final forms of the starter Pokémon given to you by Professor Sakura .
Biology [ ]
Physiology [ ]
Kankombat are large, kangaroo-esque Pokémon, light brown in colour. Taller than the average human, Kankombat can bounce on their tails to deliver powerful kicks with their legs. Kankombat have white muzzles. Similar-coloured tufts of fur form a ring around their shoulders and forehead. There are red marking around their eyes and stomachs. Kankombat have red belts and boxing gloves. Very few have seen what Boxeroo have underneath their gloves. X-ray scans cannot penetrate the mysterious material that they are constructed from. And, as Kankombat are very protective of their gloves, they refuse to allow anyone to study them.
Gender Differences [ ]
Kankombat have no gender differences.
Behavior [ ]
Despite each Pokémon's varying personality, Kankombat all have one thing in common: they enjoy seeking fights. Kankombat will take on nearly any opponent, even those they have a serious disadvantage against. Kankombat also have strong protective spirits; they will fight to protect members of their family and Pokémon they perceive as weaker than them. Due to this, Kankombat are popular among some criminal elements as bodyguards. They will not question the orders of someone they believe they should protect, and come with the additional benefit of not needing to be paid. Kankombat will not tolerate poor treatment, however, which is perhaps the single things deterring all the criminals of Vereshad from training one.
Habitat [ ]
Kankombat are not native to the Vereshad region. It is hypothesized that they prefer to make their homes in open grassy plains. There, they have plenty of room to spar with opponents uninhibited by the terrain.
Game Data [ ]
Pokédex Entry [ ]
Pokédex entry
Kankombat are intimidating in stature, standing far taller than the average human grows. So, while it is dangerous to get on the wrong side of a Kankombat, it's quite easy to see them coming.
Game Locations [ ]
Held Items [ ]
Held item(s)
None
This Pokémon cannot be found holding an item.
Base Stats [ ]
Stat
Range
At Lv. 50
At Lv. 100
150 - 197
290 - 384
80 - 149
155 - 293
87 - 158
170 - 311
77 - 146
150 - 287
82 - 152
161 - 300
90 - 162
177 - 320
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Type Effectiveness [ ]
Under normal battle conditions, this Pokémon is:
Moves [ ]
By leveling up [ ]
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Evo Evo
Jump Kick
Fighting
Physical
100 100
095 95%
10
01 1
Vacuum Wave
Fighting
Special
040 40
100 100%
30
01 1
Bullet Punch
Steel
Physical
040 40
100 100%
30
01 1
Mega Punch
Normal
Physical
080 80
085 85%
20
01 1
Mach Punch
Fighting
Physical
040 40
100 100%
30
01 1
Pound
Normal
Physical
040 40
100 100%
35
01 1
Low Kick
Fighting
Physical
0000 Varies
100 100%
20
05 5
Leer
Normal
Status
0000 —
100 100%
30
07 7
Comet Punch
Normal
Physical
018 18
085 85%
15
10 10
Meditate
Psychic
Status
0000 —
— —%
40
12 12
Swagger
Normal
Status
0000 —
085 85%
15
15 15
Double Kick
Fighting
Physical
030 30
100 100%
30
18 18
Mud Bomb
Ground
Special
065 65
085 85%
10
22 22
Fake Out
Normal
Physical
040 40
100 100%
10
26 26
Endure
Normal
Status
0000 —
— —%
10
30 30
Work Up
Normal
Status
0000 —
— —%
30
34 34
Mega Kick
Normal
Physical
120 120
075 75%
5
39 39
Drain Punch
Fighting
Physical
075 75
100 100%
10
44 44
Agility
Psychic
Status
0000 —
— —%
30
49 49
Stomping Tantrum
Ground
Physical
075 75
100 100%
10
54 54
High Jump Kick
Fighting
Physical
130 130
090 90%
10
59 59
Fire Punch
Fire
Physical
075 75
100 100%
30
59 59
Thunder Punch
Electric
Physical
075 75
100 100%
30
59 59
Ice Punch
Ice
Physical
075 75
100 100%
30
64 64
Bounce
Flying
Physical
085 85
085 85%
5
69 69
Sky Uppercut
Fighting
Physical
085 85
090 90%
15
Bold indicates a move that gets STAB when used by Kankombat
Italic indicates a move that gets STAB only when used by an evolution of Kankombat
Moves in yellow cannot be learned by any previous evolutions of Kankombat
By TM/HM [ ]
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
Work Up
Normal
Status
0000 —
—}} —%
30
TM06
Toxic
Poison
Status
0000 —
090}} 90%
10
TM08
Bulk Up
Fighting
Status
0000 —
—}} —%
20
TM10
Hidden Power
Normal
Special
060 60
100}} 100%
15
TM12
Taunt
Dark
Status
0000 —
100}} 100%
20
TM15
Hyper Beam
Normal
Special
150 150
090}} 90%
5
TM17
Protect
Normal
Status
0000 —
—}} —%
10
TM21
Frustration
Normal
Physical
0000 Varies
100}} 100%
20
TM23
Smack Down
Rock
Physical
050 50
100}} 100%
15
TM26
Earthquake
Ground
Physical
100 100
100}} 100%
10
TM27
Return
Normal
Physical
0000 Varies
100}} 100%
20
TM31
Brick Break
Fighting
Physical
075 75
100}} 100%
15
TM32
Double Team
Normal
Status
0000 —
—}} —%
15
TM37
Sandstorm
Ground
Status
0000 —
—}} —%
10
TM39
Rock Tomb
Rock
Physical
060 60
095}} 95%
15
TM42
Facade
Normal
Physical
070 70
100}} 100%
20
TM44
Rest
Psychic
Status
0000 —
—}} —%
10
TM45
Attract
Normal
Status
0000 —
100}} 100%
15
TM47
Low Sweep
Fighting
Physical
065 65
100}} 100%
20
TM48
Round
Normal
Special
060 60
100}} 100%
15
TM49
Echoed Voice
Normal
Special
040 40
100}} 100%
15
TM52
Focus Blast
Fighting
Special
120 120
070}} 70%
5
TM56
Fling
Dark
Physical
0000 Varies
100}} 100%
10
TM59
Brutal Swing
Dark
Physical
060 60
100}} 100%
20
TM60
Quash
Dark
Status
0000 —
100}} 100%
15
TM66
Payback
Dark
Physical
050 50
100}} 100%
10
TM68
Giga Impact
Normal
Physical
150 150
090}} 90%
5
TM71
Stone Edge
Rock
Physical
100 100
080}} 80%
5
TM77
Psych Up
Normal
Status
0000 —
—}} —%
10
TM78
Bulldoze
Ground
Physical
060 60
100}} 100%
20
TM80
Rock Slide
Rock
Physical
075 75
090}} 90%
10
TM87
Swagger
Normal
Status
0000 —
085}} 85%
15
TM88
Sleep Talk
Normal
Status
0000 —
—}} —%
10
TM90
Substitute
Normal
Status
0000 —
—}} —%
10
TM94
Rock Smash
Fighting
Physical
040 40
100}} 100%
15
TM98
Power-Up Punch
Fighting
Physical
040 40
100}} 100%
20
TM100
Confide
Normal
Status
0000 —
—}} —%
20
HM04
Strength
Normal
Physical
080 80
100}} 100%
15
Bold indicates a move that gets STAB when used by Kankombat
Italic indicates a move that gets STAB only when used by an evolution of Kankombat
Moves in yellow cannot be learned by any previous evolutions of Kankombat
By tutoring [ ]
Move
Type
Cat.
Pwr.
Acc.
PP
Cost
Fighting Pledge
Fighting
Special
80
100%
10
None
Snore
Normal
Special
50
100%
15
2 2 4
Low Kick
Fighting
Physical
Varies
100%
20
4 4
Uproar
Normal
Special
90
100%
10
2 6
Helping Hand
Normal
Physical
15
85%
20
6 2
Covet
Normal
Physical
60
100%
25
2 4 2
Recycle
Normal
Status
—
—%
10
6 2
Iron Tail
Steel
Physical
100
75%
15
6 2
Stealth Rock
Rock
Status
—
—%
20
2 6
Bounce
Flying
Physical
85
85%
5
4 2 2
Role Play
Psychic
Status
—
—%
10
4 2 2
Fire Punch
Fire
Physical
75
100%
15
2 6
Aqua Tail
Water
Physical
90
90%
10
6 2
Thunder Punch
Electric
Physical
75
100%
15
2 6
Focus Punch
Fighting
Physical
150
100%
20
8
Ice Punch
Ice
Physical
75
100%
15
2 6
Outrage
Dragon
Physical
120
100%
10
6 2
Throat Chop
Dark
Physical
80
100%
15
4 4
Stomping Tantrum
Ground
Physical
75
100%
10
6 2
Earth Power
Ground
Special
90
100%
10
6 2
Dual Chop
Dragon
Physical
40
90%
15
4 4
Hyper Voice
Normal
Special
90
100%
10
6 2
Superpower
Fighting
Physical
120
100%
5
2 2 2 2
Knock Off
Dark
Physical
65
100%
20
8
Bold indicates a move that gets STAB when used by Kankombat
Italic indicates a move that gets STAB only when used by an evolution of Kankombat
Moves in yellow cannot be learned by any previous evolutions of Kankombat
Evolution [ ]
Level 16 →
Level 36 →
Shiny [ ]
In other languages [ ]
Language
Title
Meaning
Traditional Chinese Traditional Chinese
赤袋拳宗
赤 = Red, 袋 from 袋鼠 = Kangaroo, 拳宗 = Master of Boxing
fighting Japanese
マスタピオ
マスター = Master, ピオ from Marsupial or champion