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Ingrain
Battles
Type  Grass
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
  • Not a TM, HM or Move Tutor move.

Ingrain is a non-damaging Grass-type move.

Effect[]

The user plants roots in the ground, allowing it to restore 1/16th of its maximum HP at the end of every turn. This roots the user firmly in place, preventing it from escaping or switching out. Even Whirlwind, Roar, Dragon Tail, Circle Throw, or the activation of a Red Card cannot force the user to switch out. However, U-turn, Volt Switch, and Baton Pass may be used to leave battle, as may the offer to switch after knocking out an NPC trainer's Pokémon. If Baton Pass is used by the Pokémon, the effects of Ingrain will be transferred, rooting and healing any Pokémon, regardless of type.

If a Big Root is held by the user, the amount of HP restored at the end of each turn will increase by 30%.

Ingrain causes the affected Pokémon to be firmly rooted to the ground, and therefore susceptible to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap (though Ingrain prevents the Pokémon from switching out anyway) even if it is Flying-type or has Levitate. Ingrain also prevents the Pokémon from going airborne through the effects of Magnet Rise or Telekinesis, but does not prevent the Pokémon from using Fly, Bounce, Splash, Jump Kick, or Hi Jump Kick.

Description[]

Description
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
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