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Boulderoach #011: Boulderoach
Pokémon
#013: Visimander Visimander
Axolil
Sensory Pokémon
アホメ
Ahome
#012
Axolil
Type
Water Psychic
Unknown '
Unknown
Ability
Sensory Boost
Hidden Ability
Swift Swim
Gender ratio
50% male, 50% female
Catch rate
190 (24.8%)
Breeding
Egg group
Water1
Hatch time
5120 steps
Height
0.7 m 2’04”
m
Weight
6.8 kg 15 lbs
{{{weight2-kg}}} kg
Base experience yield
42
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
F012
Pokédex color
Pink
Base friendship
70
Cry

Axolil (Japanese: アホメ Ahome) is a dual-type Water/Psychic Pokémon.

It evolves into Visimander starting at level 20.

Biology[]

Physiology[]

Axolil is a small, blind, amphibian based off an Axolotl (Mexican Salamander). Axolil have no arms, but do possess stubby hind legs. It moves in slithering motions on land, not unlike a snake. Their feet are webbed, which allows Axolil to propel themselves through water. The dark pink frills around the head are for more than decoration: they are external gills known as gill stalks, which filter out oxygen from the water. A thin, ribbon-like fin starts at the back of the head and runs along the body of Axolil. It is the same colour as the gills. Axolil are sightless, having thin markings around the head where eyes normally would be. Axolil's fragile skin is pale pink, lacking pigment of any sort. This makes incredibly sensitive to UV exposure. Like many water-dwelling creatures, Axolil's skin secretes a thin layer of slime. Basic in pH, this slime reduces drag when Axolil is swimming. This also comes with the unintentional benefit of discouraging trainers from picking it up.

Gender Differences[]

Axolil have no gender differences.

Behavior[]

What Axolil lacks in visual prowess, it makes up for in other abilities. Axolil can navigate dark cave waters using taste or by sensing vibrations in the water. They also hone their psychic abilities to detect food and potential threats. Axolil have the capacity to read, or at least detect, the aura of other beings. It is also believed that Axolil, if taken far away from water, can still dowse for other sources. (Most biologists argue there is a rational explanation for why Axolil can sense even the most remote sources of water, but have yet to find one.) Unfortunately, Axolil cannot predict everything; they often end up falling victim to a Webbat when they leave the water. An Axolil may turn the tables on Webbat, however. When food is scarce, Axolil have been known to lure out Webbat, only to drag them into the water.

Axolil need to live close to water so they do not dry out. Thus, when taken far from water, they search frantically for a new source. Axolil's need for water and their aforementioned dowsing ability was invaluable to older civilizations. Humans would catch an Axolil, take it from the water, and then release it. Axolil would then slither off in search of water. Humans did this to find fresh water when lost, or when digging wells. Axolil are still popular among hikers, or people fond of surviving alone in the wilderness.

Habitat[]

Axolil are commonly found in damp caves. They do not like the light, for fear of drying out. Axolil are happy to wander around their caves, but are rarely seen outside of that environment. When a trainer approaches, Axolil submerges itself in the water.

Game Data[]

Pokédex Entry[]

Pokédex entry
Axolil have a petrifying fear of drying out. If taken away from water and released, they will dowse for the nearest source of fresh water.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common ___ Cave's Pond
Uncommon ___ Cave
Fossil
Rare
One

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare Damp Rock
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 20
80 - 127 150 - 244
Attack: 20
22 - 79 40 - 152
Defense: 20
22 - 79 40 - 152
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 60
58 - 123 112 - 240
Speed: 20
22 - 79 40 - 152
Total: 210   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Normal
Fighting ½×
Fighting ½×
Flying
Flying
Poison
Poison
Ground
Ground
Rock
Rock
Bug
Bug
Ghost
Ghost
Steel ½×
Steel ½×
Fire ½×
Fire ½×
Water ½×
Water ½×
Grass
Grass
Electric
Electric
Psychic ½×
Psychic ½×
Ice ½×
Ice ½×
Dragon
Dragon
Dark
Dark
Fairy
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Normal
Fighting ½×
Fighting ½×
Flying
Flying
Poison
Poison
Ground
Ground
Rock
Rock
Bug
Bug
Ghost
Ghost
Steel ½×
Steel ½×
Fire ½×
Fire ½×
Water ½×
Water ½×
Grass
Grass
Electric
Electric
Psychic ½×
Psychic ½×
Ice ½×
Ice ½×
Dragon
Dragon
Dark
Dark
Fairy
Fairy
None

Moves[]

By leveling up []

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Water Sport Water Status 0000 —% 15
011 Bubble Water Special 04040 100100% 30
077 Confusion Psychic Special 05050 100100% 25
1010 Mud-Slap Ground Special 02020 100100% 10
1313 Water Gun Water Special 04040 100100% 25
1616 Detect Fighting Status 0000 —% 5
1919 Extrasensory Psychic Special 08080 100100% 20
2222 Water Pulse Water Special 06060 100100% 20
2525 Mud Bomb Ground Special 06565 08585% 10
2828 Mind Reader Normal Status 0000 —% 5
3232 Zen Headbutt Psychic Physical 07070 09090% 15
3636 Acid Armor Poison Status 0000 —% 20
4444 Haze Ice Status 0000 —% 30
4848 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Axolil
  • Italic indicates a move that gets STAB only when used by an evolution of Axolil
  • Moves in yellow cannot be learned by any previous evolutions of Axolil

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM03 Psyshock Psychic Special 08080 100}}100% 10
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMIce TM14 Blizzard Ice Special 110110 070}}70% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM88 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMNormal TM96 Nature Power Normal Status 0000 —}}—% 20
TMNormal TM100 Confide Normal Status 0000 —}}—% 20
TMWater HM02 Surf Water Special 09090 100}}100% 15
TMWater HM05 Waterfall Water Physical 08080 100}}100% 15
TMWater HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Axolil
  • Italic indicates a move that gets STAB only when used by an evolution of Axolil
  • Moves in yellow cannot be learned by any previous evolutions of Axolil

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 15 Red Shard2 Green Shard2 Yellow Shard4
Iron Tail Steel Physical 100 75% 15 Red Shard6 Yellow Shard2
Spite Ghost Status 100% 10 Yellow Shard8
Ally Switch Psychic Status —% 15 Green Shard2 Blue Shard2 Yellow Shard4
Signal Beam Bug Special 75 100% 15 Red Shard2 Green Shard2 Blue Shard2 Yellow Shard2
Telekinesis Psychic Status —% 15 Green Shard2 Blue Shard2 Yellow Shard4
Water Pulse Water Special 60 100% 20 Red Shard2 Green Shard2 Blue Shard2 Yellow Shard2
Aqua Tail Water Physical 90 90% 10 Red Shard6 Green Shard2
Icy Wind Ice Special 55 95% 15 Green Shard2 Blue Shard6
Zen Headbutt Psychic Physical 80 90% 15 Blue Shard4 Yellow Shard4
Magic Coat Psychic Status —% 15 Green Shard2 Blue Shard4 Yellow Shard2
Earth Power Ground Special 90 100% 10 Red Shard6 Green Shard2
  • Bold indicates a move that gets STAB when used by Axolil
  • Italic indicates a move that gets STAB only when used by an evolution of Axolil
  • Moves in yellow cannot be learned by any previous evolutions of Axolil

Evolution[]

Axolil
Unevolved
Axolil
 Water  Psychic 
Rare Candy
Level 20
Visimander
First evolution
Visimander
 Water  Psychic 


Shiny[]

Front
File:GenderM.png Axolil
Front shiny
File:GenderM.png AxolilShiny

Trivia[]

Design Origin[]

The Axolil line is based off the Axolotl species.

Concept Art[]

An early sketch for Axolil.

AxolilConcept

Name Origin[]

Axolil's name is a combination of axolotl and lil. It's also a play on the name axolotl.

In other languages[]

 Language   Title   Meaning 
Taiwan Traditional ChineseTaiwan Traditional Chinese 呆矇螈 呆 = Silly, 矇 = Blind, 呆矇 sounds the same as 呆萌 = "so silly it's cute", 螈 = Axolotl
waterJapanese Japanese アホメ アホ from アホロートル=Axolotl, アホ=Silly, メ= Eye
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