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Shrimpink #058: Shrimpink
Pokémon
#060: Pricklebun Pricklebun
Armaroma
Pink Armor Pokémon
アーマピック
Amapic
#059
Armaroma
Type
Fairy Ground
Unknown
Unknown
Ability
Battle Armor
Hidden Ability
Aroma Veil
Gender ratio
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg groups
Field and Fairy
Hatch time
5120 steps
Height
1.4 m 4'08"
m
Weight
94.0 kg 207.2 lbs
{{{weight2-kg}}} kg
Base experience yield
161
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F059.png
Pokédex color
Pink
Base friendship
70
Cry
No cry found

'Armaroma (Japanese: アーマピック Amapic) is a dual-type Fairy/Ground Pokémon.

It evolves from Shrimpink starting at level 27.

 Biology[]

Physiology []

Armaroma are bipedal, standing on their stubby hind legs. All four of their paws have a pair of triangular claws. They are not overly sharp, but, like the rest of their armor, are tough. These claws are better suited for digging, and work more like shovels. Around their appendages and undersides, Armaroma have soft fur, which is a lighter pink than the rest of their body. Their fur emanates a saccharine smell, which draws in admirers.

Armaroma's outer shell armor is made of chitin, a durable material. The pieces of their amour are segmented into round pieces, which fall off as Armaroma molt. Smaller Pokémon may take residence underneath the larger pieces of shed armor. The shell pieces are also popular with collectors. This is due to their beauty, durability, and the pleasant smell they seep.

Gender Differences[]

Armaroma have no gender differences.

Behavior[]

Armaroma are friendly Pokémon who enjoy socializing with other people and Pokémon on the beach. They happily collect sand so that others can build castles or homes for themselves. Wild Armaroma generally will not attack those who unwittingly wandering into their habitat, preferring to share the beach.

What will set Armaroma off, however, is their aversion to water. Even getting splashed a little by the waves is enough to startle an Armaroma. They will either return to the sand, or curl into a protective ball to shield themselves from the danger water presents to them. Armaroma can do this for hours on end, and seldom can be tempted out of hiding.

Habitat[]

Armaroma bury themselves in dry, loose sand, preferring to build hollows farther from the water. They will also take residence in crumbling sandcastles left over by humans on the beach.

 Game Data[]

Pokédex Entry []

Pokédex entry
Armaroma emit a sickly-sweet smell from their bodies. It appears to confuse predators that rely on smell.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
One

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 80
76 - 145 148 - 284
Defense: 120
112 - 189 220 - 372
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 60
58 - 123 112 - 240
Speed: 50
49 - 112 94 - 218
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Normal
Fighting ½×
Fighting ½×
Flying
Flying
Poison
Poison
Ground
Ground
Rock ½×
Rock ½×
Bug ½×
Bug ½×
Ghost
Ghost
Steel
Steel
Fire
Fire
Water
Water
Grass
Grass
Electric
Electric
Psychic
Psychic
Ice
Ice
Dragon
Dragon
Dark ½×
Dark ½×
Fairy
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Normal
Fighting ½×
Fighting ½×
Flying
Flying
Poison
Poison
Ground
Ground
Rock ½×
Rock ½×
Bug ½×
Bug ½×
Ghost
Ghost
Steel
Steel
Fire
Fire
Water
Water
Grass
Grass
Electric
Electric
Psychic
Psychic
Ice
Ice
Dragon
Dragon
Dark ½×
Dark ½×
Fairy
Fairy
None
Notes:


Moves[]

By leveling up []

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Seismic Toss Fighting Physical 0000Varies 100100% 20
011 Rapid Spin Normal Physical 02020 100100% 40
011 Sweet Scent Normal Status 0000 100100% 20
011 Scratch Normal Physical 04040 100100% 35
011 Defense Curl Normal Status 0000 —% 40
011 Baby-Doll Eyes Fairy Status 0000 100100% 30
066 Sand Attack Ground Status 0000 100100% 15
1010 Rock Smash Fighting Physical 04040 100100% 15
1515 Disarming Voice Fairy Special 04040 —% 15
1919 Dig Ground Physical 08080 100100% 10
2424 Rapid Spin Normal Physical 02020 100100% 40
3030 Hone Claws Dark Status 0000 —% 15
3636 Charm Fairy Status 0000 100100% 20
4242 Body Slam Normal Physical 08585 100100% 15
4848 Play Rough Fairy Physical 09090 09090% 10
5454 Rollout Rock Physical 03030 09090% 20
6060 Skull Bash Normal Physical 130130 09090% 10
  • Bold indicates a move that gets STAB when used by Armaroma
  • Italic indicates a move that gets STAB only when used by an evolution of Armaroma
  • Moves in yellow cannot be learned by any previous evolutions of Armaroma

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM01 Work Up Normal Status 0000 —}}—% 30
TMNormal TM05 Roar Normal Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMRock TM23 Smack Down Rock Physical 05050 100}}100% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMGround TM37 Sandstorm Ground Status 0000 —}}—% 10
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 —}}—% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMGround TM76 Dig Ground Physical 08080 100}}100% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM88 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMFighting TM94 Rock Smash Fighting Physical 04040 100}}100% 15
TMNormal TM96 Nature Power Normal Status 0000 —}}—% 20
TMFighting TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20
TMFairy TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal TM100 Confide Normal Status 0000 —}}—% 20
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Armaroma
  • Italic indicates a move that gets STAB only when used by an evolution of Armaroma
  • Moves in yellow cannot be learned by any previous evolutions of Armaroma

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 15 Red Shard2 Green Shard2 Yellow Shard4
Helping Hand Normal Physical 15 85% 20 Blue Shard6 Yellow Shard2
Block Normal Status —% 5 Green Shard2 Blue Shard4 Yellow Shard2
Last Resort Normal Physical 140 100% 5 Green Shard8
Covet Normal Physical 60 100% 25 Green Shard2 Blue Shard4 Yellow Shard2
Recycle Normal Status —% 10 Green Shard6 Blue Shard2
Iron Tail Steel Physical 100 75% 15 Red Shard6 Yellow Shard2
After You Normal Status —% 15 Green Shard2 Blue Shard4 Yellow Shard2
Stealth Rock Rock Status —% 20 Green Shard2 Blue Shard6
Iron Defense Steel Status —% 15 Red Shard4 Blue Shard2 Yellow Shard2
Fire Punch Fire Physical 75 100% 15 Red Shard2 Blue Shard6
Aqua Tail Water Physical 90 90% 10 Red Shard6 Green Shard2
Endeavor Normal Physical 100% 5 Red Shard4 Yellow Shard4
Focus Punch Fighting Physical 150 100% 20 Red Shard8
Seed Bomb Grass Physical 80 100% 15 Red Shard4 Green Shard4
Drill Run Ground Physical 80 95% 10 Red Shard4 Green Shard4
Earth Power Ground Special 90 100% 10 Red Shard6 Green Shard2
Superpower Fighting Physical 120 100% 5 Red Shard2 Green Shard2 Blue Shard2 Yellow Shard2
  • Bold indicates a move that gets STAB when used by Armaroma
  • Italic indicates a move that gets STAB only when used by an evolution of Armaroma
  • Moves in yellow cannot be learned by any previous evolutions of Armaroma

Evolution[]

Shrimpink
Unevolved
Shrimpink
 Fairy  Ground 
Rare Candy
Level 27
Armaroma
First evolution
Armaroma
 Fairy  Ground 


Shiny[]

Front
File:GenderM.png Armaroma
Front shiny
File:GenderM.png ArmaromaShiny

Trivia[]

Design Origin[]

The Armaroma line is based off the Pink fairy armadillo.

Concept Art[]

An early concept for Armaroma that we decided to stick with.

ArmaromaConcept

Name Origin[]

Armaroma's name is a combination of Armor and aroma.

In other languages[]

 Language   Title   Meaning 
Taiwan Traditional ChineseTaiwan Traditional Chinese 超極鮮甲 超=Super, 極 = Extreme, 鮮 = fresh, 甲 = Armor
fairyJapanese Japanese アーマピック アーマー = Armor, ピック from エピック = epic, ビンク = pink
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