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Spectorment #048: Spectorment
Pokémon
#050: Warrush Warrush
Accerval
High Speed Pokémon
#049
Accerval
Type
Ground
Unknown
Unknown
Ability
Limber
Hidden Ability
Sand Rush
Gender ratio
50% male, 50% female
Catch rate
200 (26.1%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
0.7 m 2'06"
m
Weight
18.1 kg 39.9 lbs
{{{weight2-kg}}} kg
Base experience yield
59
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F049.png
Pokédex color
???
Base friendship
70
Cry
No cry found

Accerval is a Ground-type Pokémon.

It evolves into Warrush starting at level 24.

Biology []

Physiology []

Accerval are cat-like Pokémon most well-known for their large ears, which are highly sensitive and can be turned roughly 180° independently of each other. Accerval are often too short to see over tall grass, and instead rely on carefully listening to both predator and prey. When attacking, Accerval will angle both ears towards their prey and creep forward slowly until they are in pouncing distance.

Gender Differences[]

Accerval have no gender difference.

Behavior []

Small and lithe, Accerval rely on high speed and evasiveness when hunting. They will burst from underbrush to engage, and quickly close ground if the target flees. However, they are quick to turn tail if resistance is offered as they are inexperienced in fighting. This shortcoming is eventually remediated by practice with Warrush and other Accerval, but it takes time. As a result, they will not hunt anything larger than themselves, even if there are multiple Accerval present.

Broadly speaking, Accerval are reliant on a mother Warrush until they evolve. Their timidness limits the amount of food they can acquire, as smaller Pokémon will not necessarily fill an entire belly (let alone multiple).

Habitat []

Accerval are most comfortable in semi-closed spaces, such as forest clearings or plains with tall grass.

Game Data []

Pokédex Entry[]

Pokédex entry
They are quick to chase small Pokémon, but will cower away from larger ones.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
One

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 50
49 - 112 94 - 218
Defense: 60
58 - 123 112 - 240
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 50
49 - 112 94 - 218
Speed: 85
81 - 150 157 - 295
Total: 295   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Normal
Fighting
Fighting
Flying
Flying
Poison ½×
Poison ½×
Ground
Ground
Rock ½×
Rock ½×
Bug
Bug
Ghost
Ghost
Steel
Steel
Fire
Fire
Water
Water
Grass
Grass
Electric
Electric
Psychic
Psychic
Ice
Ice
Dragon
Dragon
Dark
Dark
Fairy
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Normal
Fighting
Fighting
Flying
Flying
Poison ½×
Poison ½×
Ground
Ground
Rock ½×
Rock ½×
Bug
Bug
Ghost
Ghost
Steel
Steel
Fire
Fire
Water
Water
Grass
Grass
Electric
Electric
Psychic
Psychic
Ice
Ice
Dragon
Dragon
Dark
Dark
Fairy
Fairy
None
Notes:
  • If this Pokémon is given a Ring Target, the effectiveness of  Electric-type  moves is 1×.


Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Scratch Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
066 Sand-Attack Ground Status 0000 100100% 15
1010 Quick Attack Normal Physical 04040 100100% 30
1414 Bite Dark Physical 06060 100100% 25
1818 Fury Swipes Normal Physical 01818 08080% 15
2222 Take Down Normal Physical 09090 08585% 20
2626 Agility Psychic Status 0000 —% 30
3232 Bulldoze Ground Physical 06060 100100% 20
3434 Crunch Dark Physical 08080 100100% 15
4040 Slash Normal Physical 07070 100100% 20
4646 Hone Claws Dark Status 0000 —% 15
5252 Sandstorm Ground Status 0000 —% 10
  • Bold indicates a move that gets STAB when used by Accerval
  • Italic indicates a move that gets STAB only when used by an evolution of Accerval
  • Moves in yellow cannot be learned by any previous evolutions of Accerval

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM01 Work Up Normal Status 0000 —}}—% 30
TMNormal TM05 Roar Normal Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMGround TM37 Sandstorm Ground Status 0000 —}}—% 10
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM48 Round Normal Special 06060 100}}100% 15
TMNormal TM49 Echoed Voice Normal Special 04040 100}}100% 15
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMGround TM76 Dig Ground Physical 08080 100}}100% 10
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMGround TM78 Bulldoze Ground Physical 06060 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM87 Swagger Normal Status 0000 085}}85% 15
TMNormal TM88 Sleep Talk Normal Status 0000 —}}—% 10
TMBug TM89 U-Turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMDark TM95 Snarl Dark Special 05555 095}}95% 15
TMNormal TM100 Confide Normal Status 0000 —}}—% 20
TMNormal HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Accerval
  • Italic indicates a move that gets STAB only when used by an evolution of Accerval
  • Moves in yellow cannot be learned by any previous evolutions of Accerval

By tutoring[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Snore Normal Special 50 100% 15 Red Shard2 Green Shard2 Yellow Shard4
Iron Tail Steel Physical 100 75% 15 Red Shard6 Yellow Shard2
Stealth Rock Rock Status —% 20 Green Shard2 Blue Shard6
Aqua Tail Water Physical 90 90% 10 Red Shard6 Green Shard2
Endeavor Normal Physical 100% 5 Red Shard4 Yellow Shard4
Earth Power Ground Special 90 100% 10 Red Shard6 Green Shard2
Hyper Voice Normal Special 90 100% 10 Red Shard6 Green Shard2
  • Bold indicates a move that gets STAB when used by Accerval
  • Italic indicates a move that gets STAB only when used by an evolution of Accerval
  • Moves in yellow cannot be learned by any previous evolutions of Accerval

Evolution[]

Accerval
Unevolved
Accerval
 Ground 
Rare Candy
Level 24
Warrush
First evolution
Warrush
 Ground 


Shiny[]

Front
File:GenderM.png Accerval
Front shiny
File:GenderM.png AccervalShiny
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